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What is Impact Play and How Should It Be Done?

Within the context of BDSM, impact play refers to one person striking another with various objects or their hands. This type of play is conducted with mutual consent and trust, and often focuses on deriving pleasure from pain. Here are the details about impact play:

How to adjust the intensity of the impacts?

  1. Communication and Consent: The first step is to establish open and honest communication between partners. Both sides need to define boundaries and limits of what is acceptable.
  2. Security Keywords: By using safewords, a person can indicate when they want the game to stop or take a break. For example, “red” means stop, while “yellow” might request to continue more slowly or at a more moderate pace.
  3. Gradual Increase: It is important to gradually increase the intensity of the blows. This both increases the control of the person applying the force and helps the person receiving it understand their limits.

What is the Pain Threshold Scale?

A pain threshold scale is used to determine how much pain a person can tolerate. Typically, a scale from 1 to 10 is used:

  • 1-3: Mild discomfort or almost no pain.
  • 4-6: Moderate pain, bothersome but tolerable.
  • 7-9: Intense pain indicates that a person's limits are being approached.
  • 10: Unbearable pain indicates that the game must stop.

Safe and Risky Areas

Safe Zones:

  • Hips: Because it is meaty and muscular, it is resistant to impacts.
  • Thighs: Especially the upper parts.
  • Shoulders: Muscular and fleshy areas.

Risky Areas:

  • Spine: It's a bony and sensitive area.
  • Kidneys: It is located in the lower back and can be damaged by impacts.
  • Neck: It is both delicate and risky due to its high density of nerves and blood vessels.
  • Joint Areas: Joints such as the knees and elbows can be damaged.
  • Head and Face: It is risky due to the soft tissues and vital organs involved.

Main Tools and Equipment Used

  • Floggers: Tools with tufted ends that provide a wide impact area.
  • Whips: It creates a more subtle and intense impact.
  • Paddles: Wooden or leather tools with a hard surface and a large impact area.
  • Hands: Using your hands allows for a more personal and controlled blow.

Before and After Care

Preliminary Maintenance:

  • Communication: Establishing boundaries and defining security terms with partners.
  • Warming: Begin with gentle touches to prepare the muscles and skin.

Aftercare:

  • Cooling: Applying a cold compress to the injured areas.
  • Soothing Creams: Using creams that soothe the skin, such as aloe vera.
  • Communication: Talking to your partner about how they're feeling and providing emotional support.

How to Use the One to Ten Technique?

The One to Ten technique is used to assess the intensity of the impact and the level of discomfort or pleasure a person experiences. It works as follows:

  1. Beginning: The pulses start gently, and the receiver is asked to give a number between 1 and 10.
  2. Communication: The receiver indicates the intensity of the current with each pulse or after several pulses. For example, "This pulse was felt as a 5.".
  3. Adjustment: The practitioner adjusts the impact intensity based on feedback from the client. If levels 5-6 feel comfortable, this level can be maintained. Reaching levels 7-8 indicates approaching the limits and requires caution.
  4. Follow-up: During coups, this feedback is constantly received and the level of violence is adjusted accordingly.

This technique is used to control pulse intensity. While a pulse is being applied, the receiver is asked to rate the pulse on a scale of 1 to 10. This number indicates how the receiver perceives the current pulse intensity. For example, a 4 indicates that the pulses could be slightly more intense, while a 8 or 9 suggests the intensity needs to be reduced.

This technique is an effective and safe method for understanding the impact intensity and the recipient's pain threshold. impact It provides a gaming experience.

Security and Risk Management

Impact Certain safety measures and risk management techniques are important to ensure that Play is safe and enjoyable:

  1. Preliminary Information and Training:
    • Participants, impact They should have knowledge of the game and receive training from an experienced person.
    • One should be knowledgeable about how to use different tools and which parts of the body can be targeted.
  2. Risk assessment:
    • Participants should consider their health status and physical limitations.
    • Information about previous injuries or sensitive areas should be shared.
  3. First Aid Information:
    • Basic first aid knowledge is important. It's necessary to know how to treat minor injuries.
    • A first aid kit should be kept on hand.

Detailed Maintenance Recommendations

Preliminary Maintenance:

  1. Preparation:
    • The environment should be prepared, and a comfortable and safe area should be chosen.
    • All necessary materials (flogger, paddle, whip etc.) should be cleaned and made ready.
    • Relaxing activities can be done to prepare the body and mind.
  2. Warming:
    • The skin and muscles should be warmed up with gentle touches and massage. This helps the body tolerate the impacts better.
    • It is recommended to start with lower intensity pulses and gradually increase the intensity.

Aftercare:

  1. Physical Care:
    • Applying a cold compress to the injured areas can reduce swelling and bruising.
    • Using soothing and moisturizing creams can help relieve the skin's discomfort.
    • Pain-relieving creams or medications can be used if necessary.
  2. Emotional Care:
    • Providing emotional support after the game is important. Talking to your partner in a relaxed environment and sharing your feelings can be helpful.
    • During post-care, it is recommended to drink plenty of water and rest.

Body Chemicals and Their Effects

Impact During play, various chemical and biological processes occur in the physiology of a person exposed to impacts. These processes determine how the person feels both physically and emotionally. Here are the details of these processes:

  1. Endorphins:
    • Production: The body releases endorphins in response to stress and pain. Endorphins are natural painkillers that produce morphine-like effects in the brain.
    • Effect: Endorphins reduce the sensation of pain and generally create a feeling of being "high" or euphoric. This relaxes the person and makes them more resistant to pain.
  2. Dopamine:
    • Production: Dopamine is associated with feelings of reward and pleasure. Impact During play, dopamine levels increase, especially when it is a consensual and pleasurable activity.
    • Effect: Increased dopamine levels cause a person to feel pleasure and happiness. This can make the activity more appealing and addictive.
  3. Adrenalin:
    • Production: Adrenaline is released as part of the body's "fight or flight" response. Physical stimuli such as impact can trigger the release of adrenaline.
    • Effect: Adrenaline increases heart rate, constricts blood vessels, and raises energy levels. This makes a person feel more alert and energetic.
  4. Oxytocin:
    • Production: Oxytocin is associated with social bonding and feelings of security, especially when done with a safe and intimate partner. impact Oxytocin can be released during play.
    • Effect: Oxytocin increases a person's feelings of trust and connection with their partner, providing relaxation and satisfaction.

What the person feels

Impact During and after playing, a person may experience the following feelings:

  • Relaxation and Euphoria: Due to the release of endorphins and dopamine, a person may feel relaxed and happy.
  • Pain and Pleasure: The balance between the body's natural painkillers and pleasure chemicals can cause a person to experience pain mixed with pleasure.
  • Energy and Alertness: Due to the increase in adrenaline, a person may feel more energetic and alert.
  • Trust and Commitment: Oxytocin release can make a person feel more connected and secure with their partner.

Subspace and its Relationships

In BDSM, subspace is defined as an altered state of consciousness experienced by the submissive partner, particularly during periods of high-intensity physical or emotional stimulation. Impact Here are some situations a person might experience when entering a subspace during gameplay:

  1. Deep Relaxation: Subspace is characterized by a feeling of deep relaxation and tranquility. The release of endorphins and oxytocin can trigger this state.
  2. Changes in Time Perception: A person may feel that time is slowing down or speeding up. This occurs as a result of intense physical and emotional arousal.
  3. Changes in Pain Perception: Under the influence of endorphins, a person may perceive pain as less bothersome or even pleasurable.
  4. Emotional Connection and Trust: Oxytocin release can make a person feel a deeper connection and trust towards their partner.

Subspace is generally safe, intimate, and consensual. BDSM This occurs in relationships. While in this state, the person experiences a high level of peace and contentment. This experience allows the individual to feel deep satisfaction, both physically and emotionally.

Runner's Head and Impact Play

Impact The chemical and emotional changes experienced during exercise can be associated with a term called "runner's high." Runner's high is defined as a state of euphoria caused by certain chemicals (particularly endorphins and anandamide) released by the body during prolonged or intense exercise. This condition is characterized by a high level of happiness, peace, and sometimes a feeling of change in the passage of time.

  1. Endorphin Release:
    • Runner's Head: During prolonged running or other intense forms of exercise, the body releases endorphins. Endorphins are natural painkillers and give a person a euphoric feeling.
    • Impact Play: Similarly, being subjected to blows also triggers the release of endorphins. This makes a person more resistant to pain and causes them to feel euphoric.
  2. Dopamine and Serotonin:
    • Runner's Head: Intense exercise can also increase levels of other neurotransmitters like dopamine and serotonin, creating a general feeling of happiness and satisfaction.
    • Impact Play: The same chemicals are released during impact play, which enhances a person's feelings of pleasure and attachment.
  3. Adrenalin:
    • Runner's Head: Intense exercise triggers the release of adrenaline, which increases energy levels and alertness.
    • Impact Play: The impacts cause the release of adrenaline, increasing a person's energy levels and concentration.
  4. Oxytocin:
    • Runner's Head: Oxytocin release can increase during group exercises or when playing sports with a partner, which strengthens social bonding.
    • Impact Play: Similarly, oxytocin release increases during impact play with a safe and intimate partner, which strengthens the bond between partners.

The Experiences a Person Feels

In both cases, the feelings a person experiences may be similar:

  • Euphoria: Both the runner's mindset and impact During play, a person may experience intense feelings of happiness and peace.
  • Relaxation: Under the influence of endorphins, a person may experience a deep sense of relaxation.
  • Changes in Time Perception: In both experiences, there may be changes in the perception of the passage of time; time may feel like it has passed more slowly or more quickly.
  • Reduced Pain Perception: Thanks to the effect of endorphins, a person may perceive pain as less unpleasant or even pleasurable.
  • Commitment and Trust: Oxytocin release allows a person to feel a deeper connection and trust toward their partner or groupmates.

Subspace and Runner's Head

Subspace is defined in BDSM as the altered state of consciousness experienced by the submissive partner during high-intensity physical or emotional stimulation. There are some similarities between subspace and runner's head:

  • Chemical Changes: In both cases, similar chemical changes occur in the body (endorphins, dopamine, adrenaline, oxytocin).
  • Altered State of Consciousness: Both subspace and runner's head cause a person to experience something different from their normal state of consciousness.
  • Emotional and Physical Satisfaction: In both experiences, the person experiences a deep sense of satisfaction, both emotionally and physically.

Impact There is a strong connection between play and the runner's mindset. Both experiences create similar chemical reactions in the body due to intense physical stimulation. These chemical reactions cause feelings such as euphoria, relaxation, altered perception of time, and increased tolerance to pain.

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