Product Description

Description

The ishidaki is an instrument used in an ancient Japanese torture where the "victim" kneels on a triangular and magical wooden board with heavy weights placed on their lap. It was used for torture during Japan's Edo period. Later, it began to be used for erotic purposes in semenawa (rope torture) scenes. It holds an indispensable place in the Japanese art of rope tying.

The product comes in 2 pieces for easy carrying. Genuine Leather It is fixed on the belt. Thus, it can be easily placed in any bag. The product is 40 x 40 cm in size and can be produced in different colors.

Pine wood has been used for its lightness and durability. Its total weight is approximately 400g. It can be safely cleaned with a damp cloth and mild detergent, or disinfected with a commercially available disinfectant.

Technical Information

Additional information

Materiel

Genuine Leather

Usage

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Play Preference

Pain Threshold Scale Score

Experience Level

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1 2 3 4 5 6 7 8 9 10
No pain Light Middle Severe Very Severe The Greatest Pain

What is the pain threshold?
The pain threshold refers to the lowest stimulus level at which a person begins to feel discomfort. Each individual's pain threshold can vary depending on many factors, including genetics, physical health, psychological state, experience level, and current mood. Therefore, the same stimulus can evoke completely different feelings in different people.

Impact Play Pain Threshold Scoring for Products
As Shibariturk, Impact Play By adding a "pain threshold score" to our products in this category, we can improve the product's performance. maximum impact force potential We aim to show.
This score reflects the product's effectiveness under the harshest and most intensive usage scenario. For example:

  • 9 points A product can have a very high impact force when used at full power.
  • However, the same product, when used in a lighter and more controlled manner, affects the sensation. 1 point It can drop to that level.

This rating not a fixed amount of pain, This indicates the product's potential. Actual experience varies depending on the practitioner's technique, strength, speed level, target area, and the recipient's individual pain threshold.

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